DigiPen Institute of Technology
Redmond, WA
Quick Facts
Data from Wikipedia (CC BY-SA 4.0) & U.S. Dept. of Education
About DigiPen Institute of Technology
Pioneering interactive media education, DigiPen empowers innovators to shape the future of games and digital art.
DigiPen Institute of Technology stands as a global leader in interactive media education, renowned for its groundbreaking approach to teaching the art and science behind video games and digital animation. Founded in 1988 by Claude Comair, DigiPen quickly forged a path that would redefine higher education, famously launching the world's first Bachelor of Science in Computer Science in Real-Time Interactive Simulation in 1996—a pioneering degree that effectively created the field of video game development education.
Prospective students considering DigiPen will discover a rigorous academic environment built on strong industry ties, including an early and significant collaboration with Nintendo of America. This hands-on, project-based learning model prepares graduates not just for careers, but to innovate within the rapidly evolving tech and entertainment sectors. With a curriculum spanning computer science, game design, and digital art, DigiPen cultivates a unique blend of technical mastery and creative expression.
Beyond its foundational role, DigiPen continues to push boundaries, expanding its reach with international campuses in Singapore and Spain, fostering a diverse and globally connected student body. A forward-thinking institution, DigiPen introduced a significant policy in 2025 that allows students to retain and monetize the intellectual property from their projects, offering an unparalleled opportunity for aspiring developers and artists to launch their careers and companies even before graduation. It's a place where passion for interactive media transforms into professional excellence.
Key Highlights
- ✦Founded in 1988, becoming a trailblazer in interactive media education.
- ✦Launched the world's first Bachelor of Science in Computer Science in Real-Time Interactive Simulation in 1996.
- ✦Pioneering collaboration with Nintendo of America starting in the 1990s for video game programming education.
- ✦Established global campuses in Singapore (2008) and Spain (2011), fostering international learning opportunities.
- ✦Received national accreditation from ACCSC in 2002.
- ✦Offers advanced studies, including a Master of Science in Computer Science since 2002.
- ✦Introduced a groundbreaking policy in 2025 allowing students to retain and monetize intellectual property from their projects.
Timeline
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