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DigiPen Institute of Technology

Redmond, WA

private forprofitgraduate

Quick Facts

1988
Founded
Private for-profit university
Type
1,032
Total Students
2,500
Undergrad
50
Graduate
$37K
Tuition (In-State)
$37K
Tuition (Out-State)
$42K
Avg Net Price
68%
Acceptance Rate
52%
Graduation Rate
6-year
73%
Retention Rate
Baccalaureate Colleges
Classification
President: Claude Comair

Data from Wikipedia (CC BY-SA 4.0) & U.S. Dept. of Education

About DigiPen Institute of Technology

Pioneering game development education since 1988, shaping interactive entertainment's future.

DigiPen Institute of Technology stands as a global pioneer in the realm of interactive entertainment education. Founded in 1988 by Claude Comair, it quickly carved a niche, initially as a research and development institute for computer science and animation. Its most significant milestone arrived in 1996, when it launched the Bachelor of Science in Computer Science in Real-Time Interactive Simulation—the world's first bachelor's degree specifically dedicated to video game development. This groundbreaking program set the standard for an industry that was just beginning to blossom.

DigiPen's academic philosophy is deeply rooted in practical application and industry collaboration, notably its early partnership with Nintendo of America. Students at DigiPen are immersed in a curriculum designed to equip them with the highly specialized skills needed to innovate in computer science, animation, and game development. The institution offers both undergraduate and postgraduate programs, including a Master of Science in Computer Science, ensuring a deep dive into complex, real-world challenges.

Beyond its main campus in Redmond, Washington, DigiPen has expanded its innovative educational model globally, establishing campuses in Singapore (in partnership with the Singapore Economic Development Board and Singapore Institute of Technology) and the Greater Bilbao area, Spain. This international presence provides diverse opportunities for students. Furthermore, a forward-thinking institutional policy introduced in 2025 empowers students by allowing them to retain and monetize the intellectual property rights of their creative projects, directly supporting their entrepreneurial aspirations and career launch.

Key Highlights

  • Founded in 1988, pioneering specialized computer science and animation education.
  • Launched the world's first Bachelor of Science in video game development (B.S. in Computer Science in Real-Time Interactive Simulation) in 1996.
  • Began its educational journey with a significant collaboration with Nintendo of America for video game programming.
  • Offers both undergraduate and Master of Science in Computer Science programs.
  • Expanded its global footprint with campuses in Singapore and the Greater Bilbao area, Spain.
  • Introduced a cutting-edge 2025 policy allowing students to retain and monetize the intellectual property rights for their projects.

Timeline

1988
Founded by Claude Comair in Vancouver, Canada, as a research and development institute.
1990
Began offering 3D animation program and initiated collaboration with Nintendo of America for video game programming.
1994
Accepted its first class of video game programming students through the Nintendo collaboration.
1996
Granted authorization to award degrees in the U.S.; launched the world's first B.S. in video game development.
1998
Opened its campus in Redmond, Washington, as a joint campus with Nintendo Software Technology.
2002
Received national accreditation from ACCSC and began offering its first Master of Science in Computer Science program.
2008
Opened its campus in Singapore in conjunction with Singapore's Economic Development Board.
2010
Relocated its main campus to an independent location in Redmond, Washington.
2011
Opened its campus in the Greater Bilbao area, in the municipality of Zierbena, Spain.
2025
Introduced an institutional policy allowing students to transfer intellectual property rights of their projects.
🏛️
38 Years
of Excellence

Leadership

President

Data from Wikipedia CC BY-SA 4.0

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